Sunday, January 25, 2015

Dissector R3

https://github.com/imccown/Dissector/releases/tag/R3

Got rid of the last of the crashes in BGFX examples. Let me know if you run in to any crashes.

If there are a large number of draw calls (>20k) some will be dropped, mostly because we need to allocate a large contiguous block of memory for the capture data with the current code. After 64-bit I might work on getting the per draw call storage requirements down. I don't think that you'd really run in to that with a production renderer though.

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