Monday, February 16, 2015

R5

Dissector R5

Makes render target view a little more robust when viewing non a8r8g8b8 types. Still shows values as a8r8g8b8 instead of native type (e.g. r10g10b10a2).

Supports more depth buffer formats (but renders them all in INTZ)

Support for showing depth buffers as floats in the gui, and uses range normalization for the visualization.

Fix for texture coordinates being wrong in the texture/render target/depth target viewing window.

Sunday, February 8, 2015